I need to recruit a juggernaut. Why do you ask? Because I need to break through a brick wall. The wall that my Hunters game project had run headlong into.
Well… maybe not just a juggernaut. A juggernaut that can crash through a wall and then perform a motivating cheerleading routine complete with pompoms afterwards?
Perhaps that would prevent people going inactive from the sheer hilarity. But in all seriousness, most of the members (including myself) have gone inactive, some with explanations, some without. That initial buzz about the project has well and truly died.
This is where the cheerleading routine would come in. Ridiculous and energetic, it would pep up people and get the ball rolling again.
But unfortunately I don’t have a thickly muscled man in an iron helmet and cheerleading outfit. This lull in activity – I’ve come to the conclusion that this is part of a project’s lifecycle as well, as I’ve experienced these during university projects. As a project leader, I’m not yet experienced enough to navigate myself and the team through them, especially when I have nothing but blind faith to motivate them. This situation is the same as university, and on a lovely gaming tangent, the same as being a raid leader/organiser on World of Warcraft. There’s a goal you want everyone to achieve – sure that at the end there is something that everyone will gain from it – but you can’t threaten people with loss of job or docking their pay to motivate them. This is, and no doubt will continue to be, one of the biggest hurdles the project will have to face.
Now, let’s find the root cause. In essence, why did this happen? Well… I lay some of the fault at my own feet. I was too slow to get material to my team – things they actually needed to progress in the development. Pretty much I severely underestimated or just didn’t know what the team would actually need to start. As if to compound it all, I had that dark fog of depression and anxiety hindering my contributions or even answering questions/emails.
As for the others, I’m not really sure. II know one of my members had to finish his university exams at the end of last year. And I thought it would be nice if we had a break over the Christmas/New Years break (though I’m pretty sure I was using that as an excuse not to do anything).
And boom, it’s February! A few months and the project has been stagnant. I want to crank those cogs back up.
Will I be able to? With the same people? I’m not sure. I want to rally the troops and get this epic campaign back on track. My anxiety tells me no, and my depression tells me to give up. But I won’t bow to them. Like my logo for Retridemption, the phoenix – I’ll rise from ashes all the better from the experience.
So here’s my plan of attack: first of all, I’m going to respond to the Trello board where one of the team posted up on and see who is still active. For those who don’t respond, I’ll send a personal email to. Next, I’ll look over the board and revise where we were at as a project. There are a few things that I know I need review as the game designer, which I’ll do. Then I’ll confer with my only active member for the moment about the dialogue system example he’s made.
A lot to catch up on, but soon it’ll be a charge forward through that brick wall.